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  • Vector3 actions perform operations on Vector3 Variables. Vector3 variables are ...
    Last edited by User on 1/4/2016 11:10 PM
  • Spawn a Prefab defined using PlayMaker Pooling system Prefab The Prefab to ...
    Created by User on 8/28/2018 2:31 AM
  • Get a pool unused Count, which represent the number of currently inactive ...
    Created by User on 8/28/2018 2:29 AM
  • Get a pool Spawned Count, which represent the number of currently ...
    Created by User on 8/28/2018 2:28 AM
  • Get a pool Capacity count, which represent the total amount of instances ...
    Created by User on 8/28/2018 2:27 AM
  • Despawn all current Prefab instances defined using PlayMaker Pooling system ...
    Last edited by User on 8/28/2018 2:35 AM
  • Despawn a Prefab defined using PlayMaker Pooling system Game Object The ...
    Last edited by User on 8/28/2018 2:34 AM
  • Delete the Pool for a Prefab, removing all stacked instances, and optionally ...
    Last edited by User on 8/28/2018 2:33 AM
  • Create Pool for a Prefab, allowing for a preload amount. You can then use Spawn ...
    Last edited by User on 8/28/2018 2:32 AM
  • These Actions works with PlayMaker Pool system, check out the Pool Browser ...
    Last edited by User on 8/28/2018 2:38 AM
  • GUILayout Password Field. Optionally send an event if the text has been edited. ...
    Created by User on 4/6/2016 2:39 AM
  • GUILayout Password Field. Optionally send an event if the text has been edited. ...
    Created by User on 4/6/2016 2:38 AM
  • Spherically interpolates between from and to by t. From Quaternion From ...
    Created by User on 3/17/2016 6:38 AM
  • Rotates a rotation from towards to. This is essentially the same as ...
    Created by User on 3/17/2016 6:38 AM
  • Use a low pass filter to reduce the influence of sudden changes in a quaternion ...
    Created by User on 3/17/2016 6:40 AM
  • Creates a rotation that looks along forward with the head upwards along ...
    Last edited by User on 7/26/2020 11:29 AM
  • Interpolates between from and to by t and normalizes the result afterwards. ...
    Created by User on 3/17/2016 6:42 AM
  • Inverse a quaternion Rotation the rotation Result Store the inverse of the ...
    Created by User on 3/17/2016 6:42 AM
  • Returns a rotation that rotates z degrees around the z axis, x degrees around ...
    Created by User on 3/17/2016 6:43 AM
  • Creates a rotation which rotates angle degrees around axis. Angle The angle. ...
    Created by User on 3/17/2016 6:44 AM
  • Get the vector3 from a quaternion multiplied by a vector. Quaternion The ...
    Created by User on 3/17/2016 6:44 AM
  • Get the quaternion from a quaternion multiplied by a quaternion. Quaternion A ...
    Created by User on 3/17/2016 6:45 AM
  • Creates a rotation which rotates from fromDirection to toDirection. Usually you ...
    Created by User on 3/17/2016 6:46 AM
  • Gets a quaternion as euler angles. Quaternion The rotation Euler Angles The ...
    Created by User on 3/17/2016 2:22 AM
  • Subtracts a Vector2 value from a Vector2 variable. Vector 2 Variable The ...
    Created by User on 3/16/2016 3:02 AM
  • Rotates a Vector2 direction from Current towards Target. Current Direction The ...
    Created by User on 3/16/2016 3:01 AM
  • Multiplies a Vector2 variable by Time.deltaTime. Useful for frame rate ...
    Created by User on 3/16/2016 3:01 AM
  • Performs most possible operations on 2 Vector2: Dot product, Distance, Angle, ...
    Created by User on 3/16/2016 3:00 AM
  • Normalizes a Vector2 Variable. Vector 2 Variable The vector to normalize Every ...
    Created by User on 3/16/2016 3:00 AM
  • Multiplies a Vector2 variable by a Float. Vector 2 Variable The vector to ...
    Created by User on 3/16/2016 2:59 AM
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Last modified on 4/27/2024 (Today) 4:36 AM by FogBugz.

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